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The fact that video games are a tool that can be used for education, and therefore do have an impact on the human brain, means we do need to be aware of what the potential negative impacts of those changes could be. What most every person has heard as an argument against video games is that they encourage violence and aggression in the people who play them. Multiple studies have been published on the topic, but when those studies have been reviewed and compared, it was found that they contradicted each other, and in many cases, used flawed methods to reach their conclusion regardless of the results (Mitrofan). Christopher J. Ferguson with Texas A&M University used meta-analysis to review 12 studies available to him at the time of his publishing (2008) and found that researchers often used flawed methodology, drew conclusions that were not supported by their evidence, or in general could find no link between video games and violence. Of all the research that I could find on the subject, the most conclusive causal link was that violent video game or media exposure does decrease a person’s response time to help someone after they suffered a violent event, if they noticed that something violent was going on at all (Anderson). If this were an effect that lasted for an extended period of time, this would be concerning to me. However, Holly Bowen and Julia Spaniol of the Dept. of Psychology with Ryerson University found that there is no indication that people who play violent video games have any long-term emotional desensitization to violence in their immediate surroundings. They do acknowledge that there may be a period immediately after playing these violent games that a gamer may be desensitized, but it is not an effect that could be attributed to an increase violence and aggressive behavior in those test subjects. Essentially, the evidence so far is showing that video games have a short-term impact on how people respond to violence and are likely desensitized to violence and possibly even reading for a short period after they play violent video games, but there is little evidence that there is a long-term impact. The heart of the argument against violent video games is based on the idea of a long-term, negative impact on gamers. Research just does not support that position.
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There are definitely games kids shouldn't be playing, she said, for example those where hunting down and killing people is the goal. But she argues that the label "violent video games" is too vague. Researchers need to do a better job at defining what is considered a violent video game and what constitutes aggressive behavior, she added.
Essay on Video Game Violence - 1399 Words
The future will be dominated by the use of technology. Video games will become more and more realistic. Today the main consumers of video games are teens. The majority of the games they buy are violent. The category consists of shooting, killing whoever isn’t on your side, robbing and all-out war. Teenagers are easily influenced in today’s society. They want to be more like the main character of movies, sport stars or even video game characters. Parents try to regulate what their children do and what they see or play. Although parents try to protect their children from negative influence, nevertheless, children are greatly influenced by violent video games because they want to become like the main character of the game they choose to play.
In the 1970s, the first video game was released. Many people had growing concerns about the amount of violence contained in these early games, and how the violence might have a real-life effect on the people who play them. Many activist and experts in video game violence say that teenagers who play violent video games are more likely to act more aggressive and in rare cases commit violent acts than teenagers who don’t play violent video games (1). Violence is one of the many words used to describe video games. Video games have some a long way from a 2d screen playing Pong, where the most violent thing was hitting a ball form one side of the screen to the other side of the screen. This was considered high tech 30 years ago, the games we play today take place in massive and astounding environments that try to create an immersive experience for the person playing (Hoerrner, Mark, and Keisha Hoerrner). Violence in video games started up when the game Death Race was released in 1976. This video game was criticized heavily on how the video game was played. Death race was a racing game where you played as the driver who ran over other people that screamed in pain when they were ran over. (1.) Since t...
ESSAY ON VIOLENCE IN VIDEO GAMES
14 Apr 2012 Violence and video Essays On Violent Video Games games. ENG 102 Royere Jonathan The future of entertainment revolves around technology. Video games become more
essay on violence in video games, ..
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